![]() ![]() ![]() ![]() If the first hole on the scorecard is a par-4 and you score one-under-par on the hole, you write down a three for that hole instead of a -1. You have to go with your gut and hope you don’t turn up a Snowman (which gives you an automatic eight-over-par for that hole, regardless of what else is in your hand).Īn alternative way to play Shiperio is to use the scorecard from a real golf course to guide your play. Those two cards in the middle of your hand that you can’t peek at are a total mystery. Like the actual on-course game of golf, Shiperio leaves plenty to chance. If you end up with a couple blue birdies, for example, they’ll cancel each other out instead of giving you a two-under-par boost. So if you know you have a red triple bogey in your hand and you turn a match up, you can make the counterintuitive choice to pick up the second red triple bogey and come out of it with a net par. If you end up with two of the same color card – like two blue bogeys – in your hand, they cancel each other out and equal a par score. One other twist is that most of the standard cards come in three colors: red, blue, and green. Like any good card game, this is where things can get really snide. But if it is bad, they can give it to another player and take any card that player has in return. If the newly drawn card is a good one, they can keep it. When you get to the end of the hole, the player with the Shiperio card draws a card to replace that card in their hand. If you draw the Shiperio card, you get the chance to poach another player’s best card. There is one bigtime wild card in the mix: the Shiperio card. Then you add up the scores – except for the dramatic exception I mentioned earlier. If you know you have a 3-over-par card in your hand and you draw a 1-over-par card, you may choose to grab the 1-over card even though it isn’t a great score – but it is better than what you had.Įach person ends up exposing one more card each time around until all four cards are face up for each player. This is one of the reasons it is key to pay attention to the two cards you’re allowed to peek at. You then have the option of either taking that card into your hand to replace a face-down card, or discarding the card you’ve just drawn and simply flipping one of your original four cards over. If the card atop the discard pile is a high score, you can choose to draw a new card from the play stack in the middle. Once a card is face up in your hand, it cannot be replaced (with one dramatic exception that we’ll come to later) and becomes part of your score for the hole. Once you make this decision, you must put that card into your four-card row face up while discarding the card that it replaces. ![]() The player to the left of the dealer is then “on the tee” to start the hole.Įach player has the option of taking the card on the top of the discard pile and using it to replace one of the four cards in their hand. The remaining cards are placed in a stack in the middle of the table, with the top card turned over into a discard pile. Memorizing exactly what they are can turn out to be a key part of the game. Looking at these two outside cards is very important. The two cards in the middle remain a mystery for a brief moment. You’re allowed to look once at the two cards on the outside hand, the card on the far left and the one on the far right. The majority of the cards are anywhere from 4-over-par (with OUCH printed on each such card) to 1-under par.Įach player is dealt four cards face down, arranged in a left-to-right row. The Shiperio deck is made up of a series of cards that have a score value in relation to par, from the rare 2-under-par Ace and Eagle cards to the dreaded Snowman. It took a little more than 30 minutes to play a leisurely 18-hole round with two people, and a little more than double that with four people (this includes the beer factor). The strategy is the same as a round of golf: try to end up with the lowest score at the end of the game. I’ve played with two and four, and they were equally fun. Shiperio can be played by as few as two players or as many as six. Aside from the obscure name (after a few beers, it became more like “Shipiro” with my playing partners), this card game is fun whether you are an avid golfer or not. Until recently, that is, when I had a chance to play a couple “rounds” with a card game called Shiperio. In fact, outside of the truly addictive GOLO dice golf game, I’ve never played one. Good table games based on golf are as hard to find as birdies on the Road Hole at St. ![]()
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